Care and Feeding of Beta Readers

Writers Tears

DO: give thematically-appropriate gifts.

DO give them a properly formatted, grammatically-correct, spell-checked manuscript.* It’s annoying as hell to wade through someone’s poor grammar to try and understand their story.

DON’T respond to critiques about poor formatting, poor grammar, misspellings, or misused words with “that’s just how I like to do it.” That’s fine if you’re journalling just for yourself, but the second you give someone a manuscript to read you’re on their time and you owe it to them to follow the rules of engagement. Also, you sound like an entitled twat.**

DO include any relevant reference material. Maps (especially for alternate world settings) and glossaries are useful for understanding some stories.

DON’T foist your whole world-building bible off on them so they can be awed by your genius. They won’t be.

DO offer compensation. Some don’t want it, but you should still offer. It doesn’t have to be money. I have paid beta readers in reciprocal critiques, hugs, wine, knitted socks, and curry.

DON’T only give them what you promised if they say they loved it without reservation. Seriously, if you’re this fragile, you don’t need a beta reader; you need a therapist.

DO listen carefully to whatever they say. You don’t have to like it, but you should listen.

DON’T summarily reject or accept everything. Think about it all, and then take what’s useful. If they’re a good critic, most of what they tell you will be useful, even if you don’t want to hear it.

DO secure your baggage. Mostly, stow your fucking ego.

DON’T ask for a critique if you don’t want to hear it. Ask for something else. Some bubble wrap, maybe.

DO someone else while the beta reader is working on it. Literally anything else. Work on a new story. Write query letters. Learn ancient Arabic. Regrout the bathroom. Anything.

DON’T nag them to finish. Are annoyance and obligation really the feelings you want your story to evoke?

DO expect a reasonable time-frame for return. What constitutes ‘reasonable’ will vary according to every reader. You should talk about it when you hand over the manuscript.

DON’T expect them to drop everything else to work on it. People have lives, and they do not revolve around you.

DO treat them with respect, and thank them for their time. Really, this should be your mantra for dealing with everyone. And if it’s not, well, it’s going to take more than a writing blog to help you.

*As much as you can. Software can do weird things, but you shouldn’t do weird things on your own, and if you can’t master the rules of grammar, spelling, and proper word use, you should work on those before you go looking for beta readers.

**If that’s your ‘brand’, then please go away forever.

14 Steps To Planning For That Big Writing Project.

Crown Royal Northern Harvest

Better fuel up.

1. Figure out how long it is. Or should be. Or will be.

2. Figure out how many words you can write/edit/extrude/divine in a day without completely losing your shit.

3. Berate yourself for not being able to get as many words done as a famous person/another writer/some imaginary version of yourself.

4. Drink.

5. Get a calculator. Or your phone. They’re the same thing.

6. Divide the number of words needed by the number of words per day OH GOD I’M ASKING YOU TO DO MATH THIS IS WHY YOU TOOK UP WRITING YOU HATE MATH.

7. Figure out how many days a week you can devote to this project. Don’t forget to include other obligations, including but not limited to: jobs, families, pets, exercise, sleep, world domination, reading, taxonomical classification of nose hairs, and banned genetic experimentation on the ants in your backyard.

8. Divide days needed by days per week. This is your number of weeks.

9. Add, like, ten percent to that number, because shit happens.

10. Add on an extra week to account for the time in the middle when you’ll realize you made a mistake four chapters ago and now have to fix everything.

11. Examine the resulting timeline. Don’t forget to include any scheduled vacations.

12. Realize you’ll be done shortly after Christmas. Christmas, 2035.

13. Drink again.

14. Start.

Writing Technique Deathmatch: Fix Now VS Fix Later

For Steph-174 (1)

Your next opponent is this peacock, because peacocks are assholes.

Time for the ultimate editing showdown: fix your plot holes and story problems as you go, or wait for the end and go back? It’s head-to-head time for these two competitors, so let’s ring the bell and get in there!

*DING*

Fix That Shit Now

Pros:

-Less of a nagging sense of doom hanging over the project.

-Can fix the problem while it’s fresh in the mind.

-Nothing to pile up on the MS to-do list, turning it into an impassible quagmire of shit.

Cons:

-Might realize the fix was another mistake, leading to another fix.

-Endless reiteration through the same five chapters of the manuscript can lead to overclocking your brain and having it melt all over your desk.

-Possibility of never finishing the goddamned thing.

Fix That Shit Later

Pros:

-Can concentrate more on what’s happening right now in your story.

-Fixing things while in editing mode is easier than trying to fix them in cracked-out-zero-draft mode, because you are marginally less of a lunatic.

-FINISHING. Oh god, finishing, sweet sweet finishing.

-The world might end, rendering the problem moot.

Cons:

-Might forget what the fix is supposed to be.

-Hard to reference early events if they’re different but you haven’t written them yet.

-Makes actual finish date seem like three days past never, possibly leading to giving up writing altogether and starting your own goat-weaving collective.

Final Verdict:

Edit later on zero drafts and anything else where you’ve got to dump out your brain contents before your sort them; edit now for second drafts, editing passes, and other, more difficult, story wrangling.

I HAVE SPOKEN.

*DING DING DING*

Editing, Video Games, and Vaccination: Too Many Metaphors

shrimp-fcks-cabbage

Editing: it’s important.

For me, editing is the hardest part of writing. And it is a part of writing. It’s the part that takes whatever you produced during the other part of writing and makes it suck less.

But editing hurts. It kicks your ego right in the fun bits. And it can be really, really fucking frustrating.

A thought: if writing was video games, first drafts would be like fighting games: AAAAHHHHH HIT THAT GUY NO NOT HIM THE OTHER GUY WHAT’S HAPPENING BUTTON MASH BUTTON MASH. You’re hanging on for dear life, just trying to make it to the end of the round.

Whereas editing is a puzzle game: okay, if I move this block, that door opens. But if that door opens, then that torch goes out, and I need the torch to see the block, so I need to find another torch or another block…or maybe a lever? Maybe…

…followed by ninety minutes of moving things around and then rage-quitting to do literally anything else.

Drafting is flying high; editing is patiently grinding away on the ground. But you need both, and of the two, editing is usually the one that gets neglected.

And you know what happens then?

You produce shit, that’s what.

This is the problem with bad self-published works. No one edited them, so none of the rough edges have been worn off. It’s like the author crapped out a first draft and, instead of hitting ‘save’, hit ‘publish’ instead.

Which is a shame, because I’ve read some fantastic self-published works. But they’re surrounded by festering clumps of toilet-bowl manuscripts. And those unedited crap-piles make it harder for people to take self-published works seriously.

To shamelessly switch similes, editing is like vaccination: yeah, it hurts a bit, but if you don’t do it you’ll get rubella.

Wait. No.

If you don’t edit your stuff, you’re letting your story be that unvaccinated kid wandering around Disneyland: they’re not as strong as they could be and you’re compromising the effectiveness of everyone else’s work.

So, for the love of whatever Invisible Beard In The Sky you believe in, edit your work.

And vaccinate your kids.

Round and Round: How To Re-Outline A Writing Project Because You Made A Terrible, Terrible Mistake

GOTG

Spin me right round, baby, right round.

1. Write down what happened. In your current draft, anyway. Simple sentences, scene by scene. Cover everything. Everything important. Hint: if you leave it out of your outline, it’s probably something you should think about cutting, because you couldn’t be arsed to write one goddamn sentence about it.

2. Code them. If you’re using Scrivener or Trello or some other index card maker thing, then mark the scenes somehow to indicate different metrics. I mark plots/subplots and viewpoint character. Then I lay them all out in order and see how they stack up. Does one of the subplots disappear, only to reappear at the end? Or never reappear at all? Am I spending more time inside a secondary character’s head than I am inside the main character’s? Cast the augury of the cards. They will reveal your weakness, through which your enemies may strike at thee.

3. Patch and fill and cut. Move stuff around, change viewpoint characters, create some scenes that resolve that subplot…or cut it altogether. Make it count or flush it.

4. Write down what should have happened. New set of cards, writing down what needs to happen now that you’ve changed fucking everything. This is the worst. It’s okay. We’re almost done.

5. Check yourself before you wreck yourself. Mark up your new cards with pacing elements: action, exposition, character revelation. Does the flow work now that you’ve added in things? If not, get more cards. Oh god, more cards. Keep working at it until it flows like sweet, sweet bourbon. Which reminds me: you might need some bourbon.

6. Mark the scenes as Stop, Go, and Slow The Hell Down. I use the Label function to turn my cards green, red, and yellow. Stop is a new scene entirely. Go is a scene that can be taken 90% verbatim from the old draft. Slow The Hell Down is a scene that needs to be tinkered with in order to fit. Try not to freak out over the amount of red and yellow cards.*

7. Begin. Again. This time with a plan.

*For example, I sat down with a huge coffee at the local caffeine pusher and worked my way through all these bloody cards and here’s my breakdown: 13% Stop, 55% Go, 32% Slow The Hell Down.

Set It All On Fire, Child: Editing

Set It All On Fire

I found this on my phone, and I have no idea why I saved it, but I’m glad I did.

I’m picking my way through my manuscript right now, piece by excruciating piece. And, as that last sentence might tell you, it’s not fun. Few things in writing are less fun than looking through your own stuff for every fucking thing that’s wrong with it. Unless, you know, you don’t think there’s anything wrong with it. In that case, one, yes there is, and two, you’re in for a rude awakening when you ask for feedback, cupcake.

Anyway.

Sometimes the only way to get through this crap is to set goals. Make a chart. Figure out how much you need to get done in order to reach the end, and then divide that by the number of working days. I can only edit for a max of about two hours in one go before my brain melts out of my ears, so 110,000 words at two hours a day is…

A long time.

Well, not that long.

Other things probably take longer.

Like building a house. Or learning a second language. Conquering Australia.*

But, still, in writer terms, this is taking a while.

And it should. Finishing it too fast would mean I rushed through it, which means there’s still problems I didn’t find.

This way, a piece at a time, I can get…well, not all of them. But most of them. Plot holes are like ants, or the mystery pens: I don’t know where they come from, but if I see one, guaranteed there are a thousand more of the fuckers hiding nearby.

My job, on this second edit, is to expose their places, mark the locations, and come back later with fire and poison. Editing as I go leaves me with a tangled mess, as the plot holes scurry back into their nests because I’m too busy remembering what I changed here to find what I should change there. I need to take my time and get this right, or at least as right as I can.

So, when you’re tearing through your story, making it up for editing, remember: go only as fast as you can and still do a good fucking job. Otherwise it’s more work later, and one more chance that you’ll either fuck it up or get frustrated and give up.

Edit first; fire later. Say it to yourself.

I’m almost to the fire. So close.

But not yet. First…first I’ve got a lot more of these days to get through.

* I kid, Australia. We’re cool.

30,000 Words I Won’t Use: Why I Write Deep Background

Over there is where we’ll put the Tragic Childhood.

In keeping with my New Year’s Resolution, I’ve been working faithfully on this novel manuscript since January.* During the last week, though, I’ve been writing a different part of the story.

It’s the part that happened before the book started.

Some context: a few things are hinted at through the story.  What happened to So-and-So’s parents. Why that guy had to drop out of school. Stuff like that. Everyone concerned knows what they’re talking about, so they don’t need to go into much detail. And, except as character development, it doesn’t really have much to do with the current story. They’re just generally shitty thing that happened to all the main characters when they were kids.

But, while I had a pretty good idea of what happened, I didn’t know the details. Which is a bit shit when you’re trying to refer to something.

So, I’m writing it.

Most of this will not appear in the final manuscript. It’s what I’d call deep background: the stuff that shapes characters into the people they have to be to make the story happen. It will be alluded to, and occasionally someone might outright mention That Time With The Thing, How Fucked Up Was That, Did She Really Do That? But, since it has at most a tangental relationship with the story I’m telling, it’s not necessary for it to appear in its entirety.

Doesn’t mean I don’t have to know what it is, though. This is the stuff that made these characters the people they are. This is where the cracks first appeared and were papered over. This is what damaged them to the point where they will make the wrong choices. I need to know what happened so I can make sure they make the right wrong choices.

When I’m finished this, and I know what happened and what other people think happened, I can allude to it with ease. These incidents are important, all of them. And now that it’s almost done, I can see how these things serve as a prelude to the main story. They serve as the place where deeply-held ideas, the kind that shape your life, are planted. It’s the reason that main characters believe their friend could do terrible things: because it wouldn’t be the first time.

But they’ll never talk about it, because some things you don’t talk about. Some things you don’t have to.

This is the deep background. Lay it down right and it’ll tell you everything about the characters. Just try not to get lost in it.

* And keeping track with my stickers, of course.

5 Things I Learned Doing NaNoWriMo

Now the trick is to just get it out…

It’s that time of year again. The hills are alive with the sound of little NaNoNauts, about the embark on their first–or second, or ninth–cruise through the turbulent, maddening waters of NaNoWriMo. The word-puck officially drops November the First, right after Halloween.

In case you missed them, here are some of my past profanity filled takes on NaNoWriMo:

-4 Reasons To Do NaNoWriMo

-4 Reasons To Skip NaNoWriMo

-NaNoWriMo Survival Guide: Participant’s Edition

-NaNoWriMo Survival Guide: Rubbernecker’s Edition (my personal favourite)

But there’s something I haven’t addressed yet, and it’s this: what I took from doing NaNoWriMo at various points in my writerly growth.* So here they are: all the lessons I dragged from my brain.

1) An Outline Is Not Necessary, But, Damn, Does It Ever Fucking Help. You don’t need an outline. The popular “no plan, no problem” approach is often touted for NaNo. And it can work. I’ve done NaNo with no plan. But while I finished, what I created was such an abysmal festering mess that I can barely look at it, let alone try to edit it. Plus, going at the breakneck speed of words that NaNo requires, if you don’t have a plan you’re going to write some weird-ass shit. Guaranteed. Maybe that’s what you’re going for.

2) A Writing Community Helps When Everything Tastes Like Fail. Having a group of other writers to bitch to when things aren’t going as planned is very valuable. You might find the group in one of your local meetings, or you might find it online in the forums. Wherever you track them down, they can make writing a little less fucking lonely.

3) Competition Can Help Or Hinder, But For God’s Sake Don’t Be A Dick About It. Don’t be that guy who shows up to the local meeting bragging about how far ahead he is. Or the one that goes to a write-in and pouts if he loses the word-sprint. If you want to let competition power the tiny little engine that is your soul and push you to new heights, fine. But don’t bring that drama with you to the coffee shop, hoss. Nobody likes that guy.

4) People Will Just Not Fucking Accept “No, I’m Staying In To Write” As A Valid Reason To Miss AnythingI don’t care if it’s a night at the pool hall or your cousin’s ritual slaughter of goats, you use writing as an excuse, you’re going to get some serious shade thrown your way. Find a way to be okay with it or make up another excuse. Perhaps, “My writerly growth just burst.”

5) Flailing Around Like A Drunk Wombat With A Keyboard Can Be A Great Learning Experience. Maybe you’ll learn that you need to outline, or that you can do without. Maybe you’ll learn how to pace a story. Maybe you’ll learn how to meet a deadline. Maybe you’ll learn that writing novels isn’t for you and you prefer short fiction, or poetry. Or maybe you’ll learn that you don’t like writing that much after all. The one thing I guarantee, though, is that you’ll learn something. Even if you don’t like it.

So, how about you guys? Anyone participating this year? Anyone bowing out? Tell me of your plans, word goblins.

*That sounds like a tumour. “We removed a writerly growth that was the size of a basketball!”

Kill The Queen: Fixing Plot Holes

This may be a bigger problem than I–hey, is that China?

I found a plot hole in my story the other day.

It’s okay. I fixed it.

But fixing it led to another plot hole.

And then another.

And another.

I’m starting to think there might be a breeding colony at work somewhere. I may need a flamethrower.

But that’s the thing with rewrites: all that shit that you said you’d fix later? Well, guess what, motherfucker: it’s later. And you can’t skate past it twice.

The problem, of course, is that sometimes you don’t realize something is wrong until after it happens. Oh, you might have an inkling. A tingling in your Spider Sense*. A feeling.

Later, the feeling is stronger. Something just doesn’t seem right. You can smell it. And, by going back, you find it: a plot hole.

It is tempting, especially if you’re a no-outline writer or pantser or whatever the hell people call themselves these days, to just let it slide for now again. To fix that later as well. But I caution against this. Why? Because it’s a slippery fucking slope.

When you’re zero drafting, you can get away with that shit because you legitimately don’t know what the hell’s going to happen. You’re a wanderer in the middle of your own story, as lost as a tourist in the Thai red-light district. So those incongruities and problems…they’re a problem for Future You.

But during the rewrite…you are Future You. And Future You doesn’t have the same excuse.

There’s a world of difference between ‘this might work, I just need to think of how and I can do that later’ and ‘this doesn’t work in any incarnation of the story but I can’t be arsed to fix it’. If you know something is wrong, you should fix it before it spreads its diseased tentacles of wrongness throughout the story. One bad thing leads to another, which leads to another, which leads to six more…and before you know it, the story has gone off in entirely the wrong direction.

So, when you find them, fix the plot holes. Smooth things out. Make it as seamless as possible so that you can then focus on other stuff: the voices, the pacing, the mood, the tension. And, of course, the other plot holes that your beta readers will inevitably find.

Now, if you’ll excuse me, I have a breeding colony to find.

*If this is not someone’s nickname for their genitals, I am very disappointed in all of you.

The Ghosts of Past Drafts: Rewriting A Manuscript

“BITCH GET BACK DOWN THERE.”: St. Michael exorcising demons with the help of of his pretty floral bonnet.

Rewriting is harder than people think. I mean, you have the story down, in one form or another. You have the characters. Now it’s just a matter of taking out the bits that don’t work and replacing them with ones that do. Easy-peasy, right?

Imagine I’m pressing the world’s largest error buzzer right now.

See, it would be easy if the pieces you don’t want were happy to go away. If they would die, quietly and peacefully somewhere out of the way, like a gerbil that crawled into the wall and was never seen again.

But they don’t. They want to live. So they claw and scramble and pester, trying to get back into the story.

This is a problem I call the Haunting. Old drafts can haunt your current one, trying to warp it back to a mirror of themselves, flaws and all. 

Most of the problem is pure authorial laziness. Cutting and pasting without really—and I mean really—examining whether that scene works? Then get your bell, book, and candle, lads, because you’re going to have to exorcise something out of it in the future. 

Rewriting is like fighting the old draft for control. 

I was trying to rewrite a scene. A pivotal one, one that had been in the story since its very conception, when it was but a story fetus. I was fine with how it started and ended in the original, but the bits in the middle didn’t work with the changes I’d made. This will be easy, I thought. After all, the end points are the same. It’s just a matter of joining them up in a new way. Simple.

But every time I tried to rewrite it, the old scene wanted to intrude. Dialogue that I liked tried to work itself in, despite the fact that none of those characters were present any more. A fight kept trying to go a certain way when it had to go differently. Even setting details kept creeping in. The ghosts of those old drafts were doing their damnedest to hang on. 

When I realized what the problem was, I closed all other windows, including the old drafts I was working from, opened a new document, set my computer to block all incoming notifications, and started rewriting that scene again. With nothing to refer back to, it went easier. Not easy, mind you. I still had to claw for every sentence. But at the end of that day, I had a scene that was no longer haunted. 

A note for those of you embarking on the journey that is the rewrite: watch out for ghosts. Because they’ll drag you back every chance they get.