Care and Feeding of Beta Readers

Writers Tears

DO: give thematically-appropriate gifts.

DO give them a properly formatted, grammatically-correct, spell-checked manuscript.* It’s annoying as hell to wade through someone’s poor grammar to try and understand their story.

DON’T respond to critiques about poor formatting, poor grammar, misspellings, or misused words with “that’s just how I like to do it.” That’s fine if you’re journalling just for yourself, but the second you give someone a manuscript to read you’re on their time and you owe it to them to follow the rules of engagement. Also, you sound like an entitled twat.**

DO include any relevant reference material. Maps (especially for alternate world settings) and glossaries are useful for understanding some stories.

DON’T foist your whole world-building bible off on them so they can be awed by your genius. They won’t be.

DO offer compensation. Some don’t want it, but you should still offer. It doesn’t have to be money. I have paid beta readers in reciprocal critiques, hugs, wine, knitted socks, and curry.

DON’T only give them what you promised if they say they loved it without reservation. Seriously, if you’re this fragile, you don’t need a beta reader; you need a therapist.

DO listen carefully to whatever they say. You don’t have to like it, but you should listen.

DON’T summarily reject or accept everything. Think about it all, and then take what’s useful. If they’re a good critic, most of what they tell you will be useful, even if you don’t want to hear it.

DO secure your baggage. Mostly, stow your fucking ego.

DON’T ask for a critique if you don’t want to hear it. Ask for something else. Some bubble wrap, maybe.

DO someone else while the beta reader is working on it. Literally anything else. Work on a new story. Write query letters. Learn ancient Arabic. Regrout the bathroom. Anything.

DON’T nag them to finish. Are annoyance and obligation really the feelings you want your story to evoke?

DO expect a reasonable time-frame for return. What constitutes ‘reasonable’ will vary according to every reader. You should talk about it when you hand over the manuscript.

DON’T expect them to drop everything else to work on it. People have lives, and they do not revolve around you.

DO treat them with respect, and thank them for their time. Really, this should be your mantra for dealing with everyone. And if it’s not, well, it’s going to take more than a writing blog to help you.

*As much as you can. Software can do weird things, but you shouldn’t do weird things on your own, and if you can’t master the rules of grammar, spelling, and proper word use, you should work on those before you go looking for beta readers.

**If that’s your ‘brand’, then please go away forever.

Characters Are Not Webcams

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Actual photo of me.

Brace yourself. I’m about to drop some serious science on you.

Are you ready?

Okay, I’ll wait.

How about now?

Fuck, put that helmet down, what do you think science is?

All right. Ready now?

Good. Here it is: there are five senses*.

Ground-breaking? Not really. But you’d never know that by reading some books.

Characters in these books look, see, observe, stare, and glance, but they don’t often smell. Or taste. They hear, because dialogue is important, but they don’t feel. Well, except for emotional feels.

Now I get that sight is important, but it’s sure as hell not everything. I’m far more likely to have a visceral reaction to a scent than a sight. The smell of a perfume I used to wear in high school makes me nostalgic; the unique smell of a hospital emergency room–disinfectant, panic-sweat, blood, and stale coffee from the vending machine–makes me tense.

Then there’s sounds: a song you used to love, back when you were a different person; the whine of a plane’s propeller as you left; the slow, wet swish of a mop removing blood from a tile floor.

And let’s not forget the things we touch: the weight of your favourite leather jacket, perfectly worn; the stiffness of new jeans; the coolness of a metal pen as you sign that contract.

Did any of those descriptions make you smile? Did any of them make you uncomfortable? Good. That’s what they’re supposed to do. Without them, the characters might as well be dispassionate webcam observers, seeing and talking but never touching, never smelling, never tasting.

That’s boring as shit, and as writers we can do better.

*At least. The scientific community is divided on whether things like spatial awareness, etc, should be considered separate senses or uses of the five commonly accepted ones. But for this post, let’s just concentrate on the five we all agree on.

Seed To Flower: Bringing Ideas Along

2012-06-08 13.30.17In the last two weeks I have taken a novel from the barest seed of an idea to full outline. That probably seems fast to some of you, and slow to others. For me, it’s on the fast side. Especially since this was a cold idea, one that I just selected from the brain queue at random and said yes, you, you’ll do and not one that I’ve been rolling around in my subconscious for a few years. Every writer has a few of those.

I needed a new story. The just finished manuscript is out with betas and awaiting feedback, and there’s not point in starting the sequel yet. But writers write, and I didn’t have anything immediately on deck.

So I made something.

I picked the first idea that came to me, and started in. I wanted to test some new planning methods, and so far they’ve worked.

The first came from Delilah S. Dawson, aka Lila Bowen, who wrote Servants of the Storm and Wake of Vultures respectively, both of which are awesome. She wrote a post on using music playlists for inspiration. You all know I love music, but while I often create playlists, they’re usually done after, not before.

But I had a go. I used Spotify, gathered 32 songs that sounded about right*. It took me about a day. Then I listened to it on repeat in my big ol’ over-the-ear headphones while I knocked out fast notes on the other stuff: main character, setting, inciting incident, etc. After two days, that gave me the bare bones of what was, by this point, starting to turn into something interesting.

But it lacked structure, and I know I need structure, so I trawled through my document files until I found this: a novel outliner template by Caroline Norrington for Scrivener that I downloaded back in the long ago and never tried. No time like the present.

If you’re already had a look at that template, be warned: it’s a monster. There’s shit in there that I don’t even know what to do with. But, importantly, it had big-ass lists of questions that needed to be asked and answered before this story moves on. I can’t always think of those questions on my own. And, thanks to this, I didn’t have to.

I filled in as much of this template as I wanted, which took about a week. And now I have a scene-by-scene outline, ready to go.

Will it go anywhere? Only time will tell. And, to be honestly, it’ll tell pretty quickly; I’m planning to start writing this soon. But I have never gotten from nothing to a solid outline this quickly.

Now I’m off to make a batch of brownies.

**flies away in a puff of coffee grounds**

*About write. Eh? Eh?

Idea Seeds: How It All Starts

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HI I’M THE IDEA FAIRY.

So, you’ll be doing something completely fucking mundane, like grocery shopping or showering or brushing your teeth. And while you’re zoning out and thinking of nothing but cereal or whether or not you should shave or floss, something appears. A scene. A character. A plot. For me, it’s usually two characters and a terrible situation, because I am a terrible person.

And you’ll pause, with a box of Lucky Charms in hand or with the water running over you or with toothpaste dripping from your chin, and look at this thing in your mind for a while. Eventually you stop asking where they came from; you just look, and see if it’s going to do anything interesting.

And sometimes it does, right away, and you can play with it while you finish your shopping or rise or spit. And sometimes it doesn’t, and you have to put it away on a mental shelf somewhere with a lot of other things and hope that someday it does.

When they get interesting, you sit down with a notebook or a laptop or the voice recorder on your bloody phone or a sharpie and your bare skin, and take notes. What it can do, what it can’t, what it needs to become. And eventually you wrestle it into a shape somewhere between what you want it to be and what you’re capable of making.

Once the writing starts, it moves again, because this thing is alive, and it’s evolving, and it’s making itself as much as you’re making it. Sometimes it won’t go anywhere because you’re looking in the wrong direction. Sometimes it’ll die because either it’s not right or you’re not, and there’s nothing that can be done about that. Sometimes dead ones come back, because they weren’t dead, they were just waiting for the right time.

And sooner or later you’ll have a story. It won’t be what you thought it was. It never is. But it’s enough.

You’ll look back, and remember that moment in the grocery store or the bathroom, and the first thing that appeared. And sometimes you’ll see the road from there to here clearly; other times it’ll be hidden behind years and edits, because you were a different person then.

And then, one day while you’re doing something completely fucking mundane, it’ll happen again.

Done Like Dinner: 5 Theories On When A Story Is Finished

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These pretzels know the end is coming.

1. When you reach the end. The problem, of course, is that you don’t know which end. The end of the zero draft? That might not make sense after edits. The end of the second draft? But what about the next round? The end of the edits? Hahaha, just kidding, edits never end.

2. When you can’t stand to look at it any more. This is when I usually send things to beta readers. So, an ending of sorts, but I wouldn’t call it done. Not with the comments that usually come back.

3. When you’re happy with it. This would be great…if there was ever a writer who was completely, one thousand percent satisfied with something they’d written. I’m not sure such a person exists outside the tales of old. Show me this unicorn so that I may ask their secrets.

4. When it’s published. This, once, was the final end. Once it’s published, you can’t change it any more. Or you shouldn’t; Pamela gets weirder and weirder with each version. But now, through the miracle of ebooks, publishers can change books after the reader buys them. Which I’m pretty sure is the opening of 1984.

5. When you have to do something else. This is my preferred level of doneness: when I could change stuff, but, really, I’d rather be working on a different project. Those sequels aren’t going to write themselves. Or that short story. Or that completely different novel.

How about you? When do you consider a story done?

14 Steps To Planning For That Big Writing Project.

Crown Royal Northern Harvest

Better fuel up.

1. Figure out how long it is. Or should be. Or will be.

2. Figure out how many words you can write/edit/extrude/divine in a day without completely losing your shit.

3. Berate yourself for not being able to get as many words done as a famous person/another writer/some imaginary version of yourself.

4. Drink.

5. Get a calculator. Or your phone. They’re the same thing.

6. Divide the number of words needed by the number of words per day OH GOD I’M ASKING YOU TO DO MATH THIS IS WHY YOU TOOK UP WRITING YOU HATE MATH.

7. Figure out how many days a week you can devote to this project. Don’t forget to include other obligations, including but not limited to: jobs, families, pets, exercise, sleep, world domination, reading, taxonomical classification of nose hairs, and banned genetic experimentation on the ants in your backyard.

8. Divide days needed by days per week. This is your number of weeks.

9. Add, like, ten percent to that number, because shit happens.

10. Add on an extra week to account for the time in the middle when you’ll realize you made a mistake four chapters ago and now have to fix everything.

11. Examine the resulting timeline. Don’t forget to include any scheduled vacations.

12. Realize you’ll be done shortly after Christmas. Christmas, 2035.

13. Drink again.

14. Start.

Writing Technique Deathmatch: Fix Now VS Fix Later

For Steph-174 (1)

Your next opponent is this peacock, because peacocks are assholes.

Time for the ultimate editing showdown: fix your plot holes and story problems as you go, or wait for the end and go back? It’s head-to-head time for these two competitors, so let’s ring the bell and get in there!

*DING*

Fix That Shit Now

Pros:

-Less of a nagging sense of doom hanging over the project.

-Can fix the problem while it’s fresh in the mind.

-Nothing to pile up on the MS to-do list, turning it into an impassible quagmire of shit.

Cons:

-Might realize the fix was another mistake, leading to another fix.

-Endless reiteration through the same five chapters of the manuscript can lead to overclocking your brain and having it melt all over your desk.

-Possibility of never finishing the goddamned thing.

Fix That Shit Later

Pros:

-Can concentrate more on what’s happening right now in your story.

-Fixing things while in editing mode is easier than trying to fix them in cracked-out-zero-draft mode, because you are marginally less of a lunatic.

-FINISHING. Oh god, finishing, sweet sweet finishing.

-The world might end, rendering the problem moot.

Cons:

-Might forget what the fix is supposed to be.

-Hard to reference early events if they’re different but you haven’t written them yet.

-Makes actual finish date seem like three days past never, possibly leading to giving up writing altogether and starting your own goat-weaving collective.

Final Verdict:

Edit later on zero drafts and anything else where you’ve got to dump out your brain contents before your sort them; edit now for second drafts, editing passes, and other, more difficult, story wrangling.

I HAVE SPOKEN.

*DING DING DING*

10 Things I’ve Learned In A Decade Of Creative Work

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This wine is for medicinal purposes after realizing how long I’ve been writing.

Writing Tuesday’s post made me do some math, and the result of that was: it has been almost ten years since I completed my first manuscript.

The actual decade mark will come sometime early next year, but it’s close enough. I remember it quite well, because in the spring of 2006 I was finishing up my master’s thesis and wondering how I would fill a year before going into PhD work.

Eight months later I burned all my PhD applications and watched the ashes flutter away in the January wind.

Since then I have not had a ‘real’ job. I’ve worked temporary part-time stuff, but nothing that you can tell people when they turn to you at a party and ask the dreaded question: “And what do you do?” I’ve been writing.

Here are some things I’ve learned in the last almost-decade:

1. There is no validation. Do not expect the easy win. In some ways, doing this is worse than a day job, because at least there someone can tell you if you’re doing it right. Artists are all pitching words or images or songs into the void and hoping something comes back. It is not for the faint of heart.

2. This is a long con. Be prepared for the long haul. This road runs into the desert, and there’s no proof it ever comes out again. Take water and sunscreen and a machete, because you’re going to be out there a while.

3. People don’t get it. Maybe art is something they don’t understand or something they wish they had done or something they feel is morally wrong, but, man, a lot of people do not fucking get it. Tell them you’re an artist and if you’re lucky you’ll get a blank stare. If you’re not…

4. It makes some people angry. On the upside, these people usually act like complete assholes, so you can safely ignore them while they flail around with their judgmental snark and passive-aggressive comments. It’s about them, not you.

5. Even work you love can be hard. There will be days when you want to punch yourself in the brain to make all the words fall out.

6. If it takes more than it gives, then you’re probably in the wrong job. All jobs take, and creative jobs are no exception. The only difference is what they take. In my case, writing has taken my time, my mental energy, my personal financial security, my independence, my other ambitions. It gives me joy, entertainment, freedom, and purpose. If you’re not getting more than you’re sacrificing, according to your own idiosyncratic math, then you’re doing the wrong thing. Actually, I guess that applies to all jobs.

7. You’ll work harder at this than any other job you’ve ever had. A couple of years back I had to put myself on a regular schedule, because I was spending almost eighty hours a week working on writing and was on the verge of burning out altogether. Even now, I work about fifty. That includes writing, outlining, editing, researching markets, sending out submissions…there’s a lot of unseen work that goes into producing art. And you usually don’t get paid for it. Be prepared for that.

8. It makes you a different person. Not a better person, note. Just different. I am not the same person I would have been if I had gone on to do my PhD. Or gone into teaching. Or done anything else. I look at the world in different ways. Sometimes they’re good ways. Sometimes I’m mining personal tragedy for story fodder.

9. You’ll want to quit. At least once. More likely thousands of times. Sometimes all in one day.

10. There is no rush like creation. When everything’s clicking over just right and all your hard work is coming together, you’ll fly. And you’ll never want to come back down.

Recycling From The Fail Pile

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Not Pictured: That Manuscript. This is a completely different one.

I wrote a scene for a book ten years ago.

Shit. Writing that sentence was the first time I stopped to do that particular math. Fuck. That was longer ago than I thought.

Anyway, this was my first finished book. It sucked. I mean, it’s not spectacularly bad– it doesn’t physically hurt me to read it, like some of my earlier, unfinished stories–but it still sucks. It will remain in cold storage indefinitely, or until the sun explodes and burns us all to a crisp.

But there was this one scene. I liked it. I still like it. Not the way it was written, because, dude, I was just starting out then. I had spent the previous six years writing academic papers. My fiction writing was not great, to say the least. I could over-explain like a boss, though.

But I liked the idea behind this scene. It’s one of the only parts I remember really clearly from that first book, so it stuck with me, even after the rest has been mercifully flushed down the memory hole.

And over the weekend, I was doing the brain work on another story and I realized something.

I had written that scene for the wrong book.

The one it belonged in was the one I was working on now.

So what’s the moral of this tale? Well, it’s not never throw anything away, because some of the stuff you produce will be complete garbage and you should absolutely throw garbage away.

But some things don’t stay on the compost heap. They claw their way back. And those…those you should give a second look. Because it might be a case of right place, wrong time. Write place, wrong time, maybe, if I’m allowed a moment to be completely insufferable.

Old scenes, old characters, old plots can be reused, especially if you originally created them for something that never quite came together. Break it down for spares and use the parts that work.

And let the rest stay on the fail heap. For now.